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	<title>Comments on: Game Theory and Poe</title>
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	<description>The Emergent Chaos Jazz Combo</description>
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		<title>By: Toni Heinonen</title>
		<link>http://emergentchaos.com/archives/2008/06/game-theory-and-poe.html/comment-page-1#comment-4800</link>
		<dc:creator>Toni Heinonen</dc:creator>
		<pubDate>Tue, 24 Jun 2008 13:09:38 +0000</pubDate>
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		<description>There&#039;s nothing new here. The winning strategy is being random, and humans suck at that. It&#039;s been the same for e.g. rock-paper-scissors, there&#039;s nothing new for game theory here as far as I understand.
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		<content:encoded><![CDATA[<p>There&#8217;s nothing new here. The winning strategy is being random, and humans suck at that. It&#8217;s been the same for e.g. rock-paper-scissors, there&#8217;s nothing new for game theory here as far as I understand.</p>
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		<title>By: Nicko</title>
		<link>http://emergentchaos.com/archives/2008/06/game-theory-and-poe.html/comment-page-1#comment-4799</link>
		<dc:creator>Nicko</dc:creator>
		<pubDate>Tue, 24 Jun 2008 10:55:06 +0000</pubDate>
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		<description>Interestingly, the &lt;a href=&quot;http://xroads.virginia.edu/~HYPER/POE/purloine.html&quot; rel=&quot;nofollow&quot;&gt;story by Poe&lt;/a&gt; also illustrates a topic about which you wrote a little over a year ago. That is the apparent effectiveness in most cases of &lt;a href=&quot;http://www.emergentchaos.com/archives/2007/04/security_through_stupidit.html&quot; rel=&quot;nofollow&quot;&gt;hiding in plain sight&lt;/a&gt;.
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		<content:encoded><![CDATA[<p>Interestingly, the <a href="http://xroads.virginia.edu/~HYPER/POE/purloine.html" rel="nofollow">story by Poe</a> also illustrates a topic about which you wrote a little over a year ago. That is the apparent effectiveness in most cases of <a href="http://www.emergentchaos.com/archives/2007/04/security_through_stupidit.html" rel="nofollow">hiding in plain sight</a>.</p>
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